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1. Announcement:Dev Blog: - in Announcement and Events [original thread]
Kim Jong Kim wrote: CCP, why are there no Forge Gun weapons for the loyalty store? We have only been preaching that you guys show no heavy love,and this just reinforces that. First you nerf it (A little though, i don't mind), then you just forg...
- by R F Gyro - at 2013.12.03 22:03:00
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2. Announcement:Dev Blog: - in Announcement and Events [original thread]
To CCP - this looks fantastic, well done. Really looking forward to getting stuck into this. To players pointing out problems or predicting doom - I might be worried if there wasn't another patch scheduled for one month after this one (and anothe...
- by R F Gyro - at 2013.12.03 20:31:00
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3. Announcement:Extended Server Downtime 2013-11-19 - in Announcement and Events [original thread]
Jacques Cayton II wrote: Whyyyyyyy????? You could take that time to put hot fixes in why you no do dis Separation of concerns. If they patch Eve and Dust side simultaneously and something in Dust breaks then they can't be sure that the probl...
- by R F Gyro - at 2013.11.18 19:52:00
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4. Announcement:CCP Statement with Regards to the CPM - in Announcement and Events [original thread]
Alex Smoke wrote: R F Gyro wrote: Alex Smoke wrote: The game is growing neither rapidly in features, nor in players; you're misinformed please educate yourself. I did educate myself: https://forums.dust514.com/default.aspx?g=posts&...
- by R F Gyro - at 2013.11.02 10:57:00
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5. Announcement:CCP Statement with Regards to the CPM - in Announcement and Events [original thread]
Alex Smoke wrote: The game is growing neither rapidly in features, nor in players; you're misinformed please educate yourself. I did educate myself: https://forums.dust514.com/default.aspx?g=posts&m=1342748#post1342748 I do appear to h...
- by R F Gyro - at 2013.11.01 13:12:00
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6. Announcement:CCP Statement with Regards to the CPM - in Announcement and Events [original thread]
Alex Smoke wrote: CCP Dolan wrote: Their institution is invaluable in a game as new and rapidly growing as DUST 514.... --CCP Dolan, on behalf of the DUST development team Wait, what? http://eve-offline.net/?server=dust How is this...
- by R F Gyro - at 2013.10.31 22:23:00
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7. Announcement:Dev Blog: New in Uprising 1.5: THe Squad Finder - in Announcement and Events [original thread]
Very cool. Don't think I'll be using it myself as squadding up is very easy in my corp, but I can see how this will be a significant improvement to the new player experience (which in turn should help new player retention, which will help increase...
- by R F Gyro - at 2013.09.26 19:12:00
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8. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
crazy space 1 wrote: SO you released a dev blog after the patch is content locked Once again the dust 514 devs make it obviously clear what they think of "player feedback" guys nothing we say in this thread can change anything it's already d...
- by R F Gyro - at 2013.08.21 19:01:00
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9. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
PT SD wrote: I love the changes. This is turning into a real time game of Slay, I love the mechanics. It actually makes the DUST4514 become strategical, complex, and a lite war sim for our arm chair strategists. CCP do not dumb this type of gam...
- by R F Gyro - at 2013.03.18 23:08:00
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10. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Vrain Matari wrote: hershman001 wrote: You say youre turning your attention to the planets... CCP, shouldnt you turn your attention to the broken game mechanics? Terrible Hit detection
Unable to traverse uneven terrain
Poor cont...
- by R F Gyro - at 2013.03.17 19:37:00
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11. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I'd be willing to wager that most corps will make a significant loss from planetary conquest, and will fund it by running instant battle ambush maps. A few of the better corps will make an income from it I'm sure, but it won't be the norm. There...
- by R F Gyro - at 2013.03.16 21:44:00
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12. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: I don't think the constant attack is actually related to the subject of split expand. Surely it makes expansion hard. Splitting makes it easier but won't ultimately allow you to hold any more (I never claimed this). What I cl...
- by R F Gyro - at 2013.03.16 15:24:00
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13. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: Lets look at the problem with this argument: I don't think there's a problem here at all. I see a trade-off, which is exactly what we want from the game. As I understand the argument, large corps have to decide betw...
- by R F Gyro - at 2013.03.15 22:52:00
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14. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Can I interject at this point and mention that this thread has gone on far too long without degenerating into mindless drivel and the same tired stereotypes. If we aren't careful the Dust forum's immune system will soon begin to reject it.
- by R F Gyro - at 2013.03.15 19:20:00
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15. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: If you send 100, 60 make it to the planet, then you lose the battle you lose all 60. In the end our goal of ensuring a minimum of 100 clones lost is met, so we will not enforce 100 clones making it to the planet. Thanks for...
- by R F Gyro - at 2013.03.15 11:00:00
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16. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Here's a question for the leaders of the larger corps with a global (RL multi-timezone) presence... Will you set your districts to always defend at the time your corp is strongest, or will you spread them out? If you spread them out then you'll ...
- by R F Gyro - at 2013.03.15 10:57:00
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17. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
5Y5T3M 3RR0R wrote: What I just want to confirm is: If I get one spy into another corp he could pull in 5 other guys for my side and because of friendly fire make it essentially 22 vs 10 and any kills they got on my 'commandos' would come out ...
- by R F Gyro - at 2013.03.15 10:57:00
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18. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Bendtner92 wrote: PRO will lose Are you suggesting that PRO won't be able to field any teams that are capable of beating any other corp? That sounds unlikely. They may need a few starts to make it happen, but eventually they'll win a cou...
- by R F Gyro - at 2013.03.15 10:43:00
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19. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
If you move 100 clones to attack a district on a planet 2 jumps away, but only 60 survive the travel, then you lose the battle, what happens? You are supposed to lose a minimum of 100 clones. Do you only lose the 60 surviving ones? Or does the ...
- by R F Gyro - at 2013.03.15 10:38:00
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20. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: R F Gyro wrote: trollsroyce wrote: GÇó attacking 3 fight timeframe, GÇó split 16 players on 16 planets, run from defended and only afk farm non defended. you can roll approx 5 min per fight to see if defended. 1player...
- by R F Gyro - at 2013.03.15 10:33:00
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